pie


Ragdoll


Make

This operator adds ragdoll rig to selected armatures using a given preset. Presets are sorted by similarity to the active armature


Any armature rigged with this addon can be used as preset. Check Use as preset in object settings and it wil appear in the preset list

preset


Select

Select anything and this operator will select the rest of the ragdoll rig


In operator settings you can change which parts of the rig should be selected

select_settings


Mirror

Select what you want to mirror and choose direction


Remove

Select anything that has ragdoll rig and use this operator to remove it





Hitboxes

Hitbox shape can be adjusted from hitbox object settings in Object Mode or from bone settings in Pose Mode.

Tip

Hold Alt to change settings for all selected hitboxes at once


From mesh

Select bones in Pose Mode then go to Object Mode and select mesh objects and armature. This operator will make hitboxes for selected bones out of selected meshes.


Connect

Select bones in Pose Mode then go to Object Mode and select mesh objects and armature. This operator will assign every object to the nearest selected bone as a hitbox.


Set mass

Sets mass of selected items proportional to their volumes so their total mass adds up to a given value

set_mass


Copy settings

This operator copies rigid body settings from active to selected

copy_rigid_body_settings





Constraints


Make

Select bones or hitboxes end this operator will create rigid body constraints between them.


Set limits

Run this operator and move character. Constraint limits will be set accordingly to the range of motion


Copy settings

This operator copies rigid body constraints settings from active to selected

copy_rigid_body_constraint_settings





Animation

Once you have a ragdoll,play animation.


You can make hitboxes softly follow bones . To do this use Follow bone property. To make them follow bones hard use Animated property

follow_settings

These properties can be animated

Tip

Use this addon to animate properties for multiple items at once

Tip

Change settings like this to enable color coding

color_coding

Tip

If Blender crashes often during simulation try to save/reload before running it

Bake simulation to prevent recalculation on every playback

bake_rigid_body

Bake

Use this operator to transfer animation from hitboxes to bones


Clear cache

Removes rigid body cache